Showing posts with label mechanics. Show all posts
Showing posts with label mechanics. Show all posts

Dragon Nest SEA - Superarmor and Superarmor Destruction: Mechanics & Case Study

Superarmor

Superarmor and Stun Resist are different thing. Superarmor is a hidden status for a certain char. Higher superarmor value prevents skills from being disrupted.

Basically all chars have the same base superamor value. However, the value of superarmor on the char increases if certain skills are casted.

Take note:

  • All boss/mobs have a certain superarmor too, which is the bar below his HP.
  • Mercenary has 2 buffs that increase the superamor value. 
  • SM has a skill to reduce superarmor of targets
  • Superamor can't be buffed by armor/gears or whatever other means. 

Dragon Nest SEA - Final Damage and Calculation: Mechanics & Case Study

INTRODUCTION

Final damage (FD) is a mysterious stat to many players, old or new because the game never really explain much about it.

Before the sea dragon patch, final damage used to be calculated in this way:

Each hit + x final damage

If you have x final damage, you will see an increase of x damage per hit to your damaging skills. So basically, the old calculation of final damage benefits only skills with multiple hits.

However, after the Sea Dragon patch in korea last year (Dragon Nest Infinity patch), final damage calculation have been revamped.

Recently, Catastrophe update has been final damage being boosted.

WHAT IS FINAL DAMAGE?  

The korean developer gives the following info and examples with regard to the change of final damage calculation in the official update notice:

1. A level 40 player with 300 FD hits another Lv40 target - deal an extra 12.35 % damage.
2. A level 40 player with 700 FD hits another Lv40 target - deal an extra 65.24 % damage.
3. The damage boost due to FD is dependant on the level of the target: higher damage boost to lower level targets.
4. The maximum additional damage possible from FD is 100% (double damage)
5. The effect of final damage is nerfed in pvp.

First, it must be noted that now all skills regardless of number of hit, enjoys the SAME % of damage increase.

The table below shows the final damage value, with their respective % damage increase, versus target of lvl24, 32, 40 and 50


Dragon Nest SEA - Critical and Critical Resist: Mechanics & Case Study

INTRODUCTION:

Critical stats is a crucial part in boosting damage in Dragon Nest, especially for damage dealing classes. The mechanics of critical damage will be explained in this guide, with some calculation examples.

MECHANICS

What is Critical Damage?


Critical damage is the damage dealt without taking into account the effect of phy/mag defence of your target. A extra multiplier of 1.25 is imposed on that damage too, which is shown in the following equation:

Normal Non-crit damage = (%Amp * M.att + Add. dmg)*(1 - %dmg reduction from defence)

Crit Damage = 1.25 * (%Amp * M.att + Add. Dmg)

1.25 : 1.25 is the crit damage multiplier applied if crit happen.
%Amp: % of skill amplification in the skill description.
M.att: Your magic attack in stats window.
Add. Damage: Additional damage in the skill description.

In battle, the color of the crit damage figure = yellow/gold.

For the sake of the discussion, i call that “Yellow Critical”.

Critical stats in your stats window is a figure that tells you, the probability to deal critical damage.

The equation that convert the stats to the % probability has been derived and proven to be approximately linear.

Now here comes the other important point question.

What is Critical Resist?