- Introduction
- Important Pointers
- Stages
- Skills
- Rewards
- Walkthrough Videos
1. Introduction
When
your character reaches Lv32, you can get the related Cerberus quest
from the NPC in Saint Haven. This Dark Lord Stamp can be obtained through the
Dimensional Rabbit Chest from various Saint Haven Abyss Dungeons.
Similar
to the Red Army Commander Stamps of the Mino Nest, these Dark Lord
Stamps can be traded too. You can enter the Nest 5 times per week. As
long as you don’t kill the final Cerberus Boss, the nest won’t be
counted. Upon killing it, it will drop a Dark Lord Amulet, which is a
Nest Entry Card to enter the Cerberus Nest HELL mode.
2. Important Pointers:
- Throughout the Nest run, it will not drop any equipment for the classes
except for various Epic Accessories. This means that there isn’t a need
to get 4 different classes for your team, unless there is a choice for
powder hunts.
- The only potions useable are Cash Shop MP Potion, Normal HP Potion and Normal MP Potion.
- The Nest run can be rather long. If you don’t have 32B equipment or
higher, please remember to bring more MP potions along to prevent
yourself getting out of MP.
- The Nest has 6 different stages.
Players will have to kill all the monsters in the area before being able
to get to the next stage. In order to proceed to the next stage, all
members must be present at the door. If not, the door will not be opened
(Exceptions: Stage 1 and 2).
3. Stages
3.1 Stage 1
The 1st 2
gatekeepers are the 2 bulls you have seen before in the Minotaur Nest.
Except for the fact that, now they are more powerful with a few new
skills.
When the white minotaur is on the verge of death, it will
cast a speed-up spell to increase the attack speed of monsters around
it, including itself. Hence, please focus your firepower on the black
minotaur first, while one of your team member lures the white minotaur
away temporarily.
When the black minotaur is almost dying, it
will cast a mighty swing. Although the damage is high, if your team’s
firepower is good enough, it will not be able to cast the skill
successfully.
When the black minotaur dies, the white minotaur should be easy to kill now.
HELL
MODE: The 2 minotaurs will cast various strong buffs at the start.
After some time has passed, they will summon several orc minions from a
side gate.
3.2. Stage 2
The monsters from the 2nd stage
consists of numerous bomb-throwing Goblins and Orcs. The biggest threat
that players are facing, are the Bombing Orcs and the Orc Warriors
beside them So after players have jumped down the broken bridge, please
use your various AOE skills on the Orcs. Ignore the other monsters
beside you. Once you have killed those bombing orcs, the threat will be
reduced greatly.
The aim to stop these bombing orcs, is to stop
them from throwing long range bombs. The damage may be weak, but they
can potentially interrupt your casting of skills.
Usually if all the team members focus their firepower on these orcs, they should be pretty much dead already.
The
only problem left is the Goblin King now. This Boss is similar to the
Boss in one of the Abyss Dungeon (should be a Lv26 or Lv28 dungeon). The
Boss will not be interrupted by normal attacks, so simply spam all your
skills in order to stop him from retaliating. His retaliation attack
can be quite painful.
When the boss is dying, it will cast
Berserk to increase its speed and attack. In the mean time, it will
cause damage to surrounding players. So once you see the Boss is going
to get up, do not stand right in front of the boss. Once you get hit,
and your team members cannot manage to stop the Boss’es action, you can
be combo-chained by the Boss and lose a huge amount of HP.
This
stage should be fairly easy, just that players should avoid solo-ing the
Boss unless they are good enough. Remember to clear all the small mobs
first before ganging up on the Boss.
HELL MODE: There will be
more bombing monsters in the stage, except that you can’t hit them! They
are located right above you. So you should always try avoiding the
incoming bombs from the sky. If you are hit by these bombs, it is likely
that you will lose lots of HP when other monsters get to you.
3.3. Stage 3
In
the beginning, players will see corpses of various skeletal monsters,
but there isn’t a need to bother them for now. Just get closer to them
to activate the 1st half sequel of the stage.
1st Half Sequel
When
the dark crystals around the skeletal warriors break, you can start
attacking them. At this time, the boss is invincible. It will hide
behind the stage to attack the players. As long as players don’t stand
near the stage, the boss would not be able to attack you.
Usually
the boss will only lock on on one player. Once the player is locked,
the boss will be facing that player all the time. If you are able to
find out who is being locked on, as long as the player does not get
near, the boss will never attack the other players. The other players
will simply have to kill those skeletal warriors.
Once those
skeletal warriors are killed, the Boss will come down from the stage and
revive the corpse of the surrounding skeletal monsters. At the same
time, various types of ghouls will be summoned along to attack the
players. Take note that once the monsters on the field are being reduced
to a certain amount, the Boss will re-summon them. So at this time, you
simply have to focus your firepower on the Boss. Killing those small
monsters will not benefit much.
2nd Half Sequel
When the
Boss is casting Blood Rain, the difference from the normal dark castors
is that the AOE of Blood Rain will be extremely big if the place that
the Boss is casting is the position that it appears once the skeletal
warriors are killed. The Paralyze Resistance of the Boss is extremely
high during the spell cast too. Hence the best way of tackling the boss
would be sustaining him in the air all the time.
If unfortunately
that the Boss manages to cast Blood Rain, focus all your firepower on
the Boss in attempt to interrupt the casting. If not, the players with
bad equipment will be devastated. When the Boss dies, all the minions
will disappear.
HELL MODE: The things to note here are the Blue
Ghouls’ Freezing Attack, and the Red Ghouls’ Self Explosion Attack. If
you have played the Ghoul Mode PvP, you should know what these skills
are. Because of the attacks of the monsters will become even more
frequent, it is likely that players will get their skill interrupted. If
you get hit by the explosion, you will lose quite a lot of HP too. So
when you’re focusing your firepower on the Boss, take note of these
Ghouls as well.
3.4. Stage 4
At
the 4th stage, players will be in a big arena in which various monsters
will be spawned from the 3 different portals. This stage is rather
simple, because all you have to do is to clear all these small minions.
(The
whole description on the 3 spawns of monsters is kinda redundant in my
opinion, hence I did not translate them but only those important
points.)
The Maneaters from the final wave spawn, have a rather
low accuracy. As long as players do not get near them, players should be
fine. Take note of their jumping attack as well. Sometimes, these
monsters’ attack may hit their own companions. The damage may be low,
but they will also interrupt their own companion’s attack.
The thing
to note here is that, this stage can potentially drain most of your MP
away. It would be better if players try to gather together and let the
monsters gather too. Then use your various AOEs to finish them off. If
your AOEs are on cooldown and they are not dead yet, run around and wait
for your skills to cooldown and repeat. These monsters have a rather
slow movement speed. As long as players continue to move, basically they
can never catch up. This stage is probably the easiest stage in the
Nest.
HELL MODE: I guess the only difference is the monsters are
stronger with higher HP, defenses, and heals. It probably spawns more
monsters.
3.5. Stage 5
Probably
the most interesting stage out of the 6 stages. This stage has a
special requirement to clear, and that is the difference between the 2
Maneaters death time should not exceed 10 seconds. If the time exceeds
10 seconds, the dead Maneater will be revived once again.
So if
players wish to get a SSS out of the Nest, you can make use of this
point and revive the Maneater endlessly until you get a high point.
Usually,
2 players will tag together on each boss. So if one of the team does
not have sufficient firepower, that member can choose to go over and
help, or simply drop his firepower at the moment. The thing to note here
is the damage from these Maneaters is quite high. The easier one is the
left Poison-Maneater, which will vomits poison out of him. Compared to
the Mino-Maneater, the Poison-Maneater is easier to dodge. If I remember
correctly, the right one is weak to light attribute. So clerics can
clear them faster.
HELL MODE: The Maneaters’ damage will be
raised significantly, and the time difference is now reduced to 5
seconds! If the time exceeds 5 seconds, a 3rd Maneater will be spawned.
Not only that, they also have heals. This stage is rather difficult
compard to the normal mode.
3.6. Stage 6
Actually
the difficulty of this Cerberus Boss is not that high. Because usually
only one person has to dodge its attack, and it does not have many huge
AOE attacks. As long as you are not being targeted by the Boss, simply
stay beside him and attack.
4. Cerberus Skills:
Pouncing Attack: When players are rather far away from the boss, it will lower its body and then pounce towards the player.
How to dodge:The prior action of the pounce is quite obvious. It is easy to dodge by dodging sideways.
Raging
Howl: The 3 heads will close their eyes while contracting their body.
Then they will release a strong howl that forces players away from him.
How
to dodge:The damage of this skill is extremely low. You don’t really
have to dodge the skill anyway. Of course, players can use strong
Paralyze Resistant skills to prevent themselves from being blown away.
Claw
Attack: If you are facing the Boss right in front, you will see his
left paw being moved behind followed by a huge frontal sweep.
How to dodge:By staying at the right side of the Boss, you will not be hit. If not, simply use your dodge.
Clap: The Boss will raise its left or right paw high, and slam it down.
How to dodge:When the boss is preparing this attack, simply by moving away is sufficient.
Back Kick: Using its hind legs to make a big sweep on his back.
How to dodge:Stay beside the Cerberus, the middle portion closer to the front.
Revolving
Kick: The boss will suddenly jump up and turn in circles, and deal huge
damage (DNB: I have cleared this Nest numerous times and I have never
ever seen this skill before).
How to dodge:This skill rarely appears, and the damage isn’t that high. Those who get hit by this, it is just your luck.
Fireball: Coughs out numerous fireballs in a fan shape manner. It comes from the head of the boss on your right.
How
to dodge:Never ever stand right in front of the head, you can easily
get killed instantly. You can easily avoid these fireballs by going to
the left side. If not, simply look for where the fireballs are coming,
and move yourself away from them. The fireballs are rather slow.
Dark Lightning: The head of the boss in the middle coughs out a long range frontal dark lightning in a straight line.
How
to dodge:Not really a strong damage skill, the AOE isn’t that big
either. Stay away from the middle and you should be safe. If not, dodge
sideways to dodge the attack.
Ice Ball:Shoots out 2-4 homing ice balls that freezes players upon hit.
How
to dodge:Theoretically speaking all players will receive an ice ball
from this skill, but some may disappear suddenly. Just continue moving
away from the Ice Ball at one direction and you will never be hit.
Falling
Lightning: Prior to casting this skill, the Boss will raise its frontal
half body and slam its paws on the ground heavily. It will turn the sky
dark and summons numerous lightning hits from the sky around him.
How
to dodge:The damage is rather high. As long as you are extremely close,
or extremely far from the boss, you will not be hit. Take note that its
paw slamming skill can be avoided by jumping if you are close to it.
Falling
Ice:The Boss will emit blue light from itself, and summon various ice
shards to fall on the ground targeting 1-3 players’ positions. The ice
shards will stay on the ground for a certain time before disappearing.
Upon touching these ice shards will reduce your HP and speed.
How
to dodge:When you see the blue light emitting, start moving and don’t
ever follow your team members. If you are following so closely to your
team member, you may get all the ice hits on yourself.
Volcano
Eruption:When the Boss emits red light and some flames from him, it will
soon be bursting flames all around him. The damage is extremely high.
How
to dodge:Notice that the boss will first close its eyes, followed by
contracting its body with flames around him. Run away from him
immediately, tumble/blink/dash/slide whatever you can do. After about 3
seconds, it will summon flames all around him (similar to EL’s
Firewall).
When the Boss left 1 bar of HP, it will summon various
hounds. These hounds can be quite painful with their bites and pouncing
attacks. They will revive after the die too. So focus all your
firepower on the boss!
HELL MODE: For normal mode, the Boss will
only use its elemental attacks when it loses 1 bar of its HP. However in
Hell Mode, the elemental attack starts immediately. The frequency of
these attacks is rather high too. Hence, players will have lesser chance
to get close to the Boss. Its damage will be raised to 4-5 times than
the normal mode Boss.
Lightning Charge:It will summon several balls of lightning right in front of it.
How to dodge:Don’t ever stay right in front of him for long.
Ice Mist:Channels a mist of ice right in front of it.
How to dodge:Don’t ever stay right in front of him for long.
Fire Run:Similar animation as Volcano Eruption, but this time it will run forward and leaves flames behind him.
How to dodge:Don’t ever stay right in front of him for long.
In short: Don’t ever stay right in front of him for a long time.
5. Rewards:
- Epic powders.
- Materials to craft the Cerberus Equipment Set, like Cerberus Skin.
- Epic equipment.
- Epic Heraldry Enhancement Plates, and Special Skill Heraldry Plates (Dark Lightning, Ice Ball, Fireball)
- Cerberus Set
- Epic Accessories (HELL)
6. Walkthrough Videos
Dragon Nest Korea - Level 40 Acrobat Solo Cerberus
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