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Tips and Tricks, Leveling and Character Build Duide
Tips and Tricks, Leveling and Character Build Duide
7:00 PM
Posted by Unknown
11:18 AM
Posted by Unknown
Introduction
Hello all, recently i was asked to write a bit about Gladiators despite
me being the most terribad warrior around. So, what are Gladiators you
ask? Well... they are fun as heck slice and dice heroes who deal great
consistant damage while looking awesome! Hopefully this guide will be of some use to you fledgling warriors though!
10:48 PM
Posted by Unknown
First of all we will start with full Magical Swordmaster [Moonlord].
10:19 PM
Posted by Unknown
This video is self-explanatory so just watch and learn :D
10:08 PM
Posted by Unknown
Recommended Difficulty: Master
Average Solo Run Time: 4~5mins
This dungeon is recommended because we can skip pretty large amount of mobs at the first map. Acro and Warrior will have a easier time dashing through all these mobs while other class may need a slight longer time to do it. Anyway, it is an alternative dungeon to level from 32 to 40 from DOTC. However, DOTC is still preferred due to various reasons.
7:58 PM
Posted by Unknown
Superarmor
Superarmor and Stun Resist are different thing. Superarmor is a hidden status for a certain char. Higher superarmor value prevents skills from being disrupted.
Basically all chars have the same base superamor value. However, the
value of superarmor on the char increases if certain skills are casted.
Take note:
7:43 PM
Posted by Unknown
INTRODUCTION
Final damage (FD) is a mysterious stat to many players, old or new because the game never really explain much about it.
Before the sea dragon patch, final damage used to be calculated in this way:
Each hit + x final damage
If you have x final damage, you will see an increase of x damage per hit
to your damaging skills. So basically, the old calculation of final
damage benefits only skills with multiple hits.
However, after the Sea Dragon patch in korea last year (Dragon Nest
Infinity patch), final damage calculation have been revamped.
Recently, Catastrophe update has been final damage being boosted.
WHAT IS FINAL DAMAGE?
The korean developer gives the following info and examples with regard
to the change of final damage calculation in the official update notice:
1. A level 40 player with 300 FD hits another Lv40 target - deal an extra 12.35 % damage.
2. A level 40 player with 700 FD hits another Lv40 target - deal an extra 65.24 % damage.
3. The damage boost due to FD is dependant on the level of the target: higher damage boost to lower level targets.
4. The maximum additional damage possible from FD is 100% (double damage)
5. The effect of final damage is nerfed in pvp.
First, it must be noted that now all skills regardless of number of hit, enjoys the SAME % of damage increase.
The table below shows the final damage value, with their respective % damage increase, versus target of lvl24, 32, 40 and 50
4:06 PM
Posted by Unknown
INTRODUCTION:
Critical stats is a crucial part in boosting damage in Dragon Nest,
especially for damage dealing classes. The mechanics of critical damage
will be explained in this guide, with some calculation examples.
MECHANICS
What is Critical Damage?
Critical damage is the damage dealt without taking into account the
effect of phy/mag defence of your target. A extra multiplier of 1.25 is
imposed on that damage too, which is shown in the following equation:
Normal Non-crit damage = (%Amp * M.att + Add. dmg)*(1 - %dmg reduction from defence)
Crit Damage = 1.25 * (%Amp * M.att + Add. Dmg)
1.25 : 1.25 is the crit damage multiplier applied if crit happen.
%Amp: % of skill amplification in the skill description.
M.att: Your magic attack in stats window.
Add. Damage: Additional damage in the skill description.
In battle, the color of the crit damage figure = yellow/gold.
For the sake of the discussion, i call that “Yellow Critical”.
Critical stats in your stats window is a figure that tells you, the probability to deal critical damage.
The equation that convert the stats to the % probability has been derived and proven to be approximately linear.
Now here comes the other important point question.
What is Critical Resist?
3:32 PM
Posted by Unknown
2:43 PM
Posted by Unknown
12:26 AM
Posted by Unknown
This great tool allows you to customize your DN window resolution.
It is in Chinese but I have translated everything into English shown in the above picture.
11:43 PM
Posted by Unknown
Hello guys, i think there are many of you who have already hit level 40 and wondering how do I farm for the Entry Tickets. The price for Entry Tickets have risen from 3G to 6G in the past few days due to popular demand. I suspect the price may continue raising due to the coming reset on Saturday and next Tuesday. It is good to save up some Entry Tickets (more than 20). I would recommend Gates to City of Death which does not requires excessive amount of running. As a Paladin without Dash, I can complete a Abyss run in 11~12 Mins so I think other classes can run this dungeon at 10~11 Mins.
11:06 PM
Posted by Unknown
Content
11:24 PM
Posted by Unknown
General
Basically, you can enter the Apocalypse Nest 5 times per week for Abyss mode, and 3 times per week for Hell mode. The entry stamp will drop from various Abyss Dungeons from Lv33-40.
When you 1st enter the Nest, you will face a White Soul Boss (seen in DMS). After defeating it, you will
obtain 2 keys from a chest which can unlock various gates in the nest.
Within this area, you will see 6 seal
stones, which will be broken upon opening various gates with your keys
obtained after defeating the Nest bosses. For example, after unlocking a
gate that requires 2 keys, 2 seal stones will be broken.
I will be labeling the bosses’ names with either (L) or (R)
to indicate where they are situated at in the nest. For (L), they can
be located after moving through the gates on the left, and for (R), they
can be located after moving through the gates on the right. After breaking these 6 seal stones, the gate to the Thunder Beast
will open. And upon defeating it, you will now face the final Apocalypse
boss.
1:16 AM
Posted by Unknown
Requirement
10:43 PM
Posted by Unknown
1. Solve the problem of "out of memory"
2. Reduce physical memory usage by 15%
3. Reduce virtual memory usage by 30%
4. Reduce CPU usage by 15%
5. Reduce time for loading
6. Reduce time to display character in town
- Remove some images during loading
- Remove some background sound
- Remove some grass and water effect
5:38 PM
Posted by Unknown
This is my own account running DOTC in a party of 4. As you can see from the video, there is a glitch at the third map which allows you to jump up the cliff. This reduces 10 seconds running up the field. Overall, with a Acrobat and SM/Mecery, it will take about ~3:30mins for Master run.
12:22 AM
Posted by Unknown
Although Korea Server is different from SEA Server, the difficulty and everything of the Cerberus Nest is the same. I selected this video because it shows us how to pass each stage and avoid Boss's large AOE skills. I recommend beginners to watch this video before going into the Nest.
12:08 AM
Posted by Unknown
Personally I felt that this is the fastest dungeon to level up from level 32 to 40. The map does not have any teleportation or triggers. It is recommended to do it in party of 4 to minimize time consumption.
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